Valley of Peril 1.0
This is an Adventure Game
Mactivity's CD-ROM nr 10 advice: This application did
run on a b/w 68030 processor under System 7.1. It was
also tested on a big ColorScreen of a PowerMacintosh
running System 7.1.2. The game was also tested on a
Quadra with 68040 processor and a 13 inch Color Screen
and System 7.1 by Mactivity.
Valley of Peril was written in 1991 by me, Thomas Reed.
(Of course, you could have looked at the game's info
to see that! Let's get to the good stuff!) The reason
you've never seen this game before is that I've only
just decided to polish it up and make it freeware.
This game is not a hack-and-slash adventure. It is
a game in the spirit of the old text adventures in
which puzzle solving was the key to winning the game.
You will never have to fight a monster. You will
have to figure out how to get past them, but you'll
never kill them. It is similar to Shadowgate in that
it is a graphical adventure rather than a text adventure.
(Text adventures are well on their way out, so there
was no other choice.) As far as the history of the
game goes, it was, as I have said, written in 1991.
At that point in time, I didn't know a whole lot about
Macintosh programming. Moving from room to room made
the room window flicker. There was not a save game
function. This in particular was a big problem, since
you don't stand much of a chance of dying until at
least halfway through the game. It's not much fun
to play a game for half an hour, then die and have
to start over again. Of course, it wouldn't take as
long the second time since you already figured out
the puzzles in that section, but it's still a pain.
Other than these problems, I thought it was a good
game. Smaller than I had originally intended, but
still a good game. (The original Valley of Peril had
over 200 "rooms" and took around 10-12 sheets
of paper to map out. I got bored with drawing the
room pictures and made it smaller.)
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