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Redcoder 2.0

This is an Help tool for Games
Mactivity's CD-ROM nr 10 advice: This application did run on a b/w 68030 processor under System 7.1. It was also tested on a big ColorScreen of a PowerMacintosh running system 7.1.2. The game did NOT run on a Quadra with 68040 processor and a 13 inch Color Screen and System 7.1.

Redcoder 2.0 is a greatly improved version of Redcoder 1.0. The most important additions are:
- Features textual view windows displaying the contents of the core.
- Supports the proposed ICWS '94 standard by incorporating the pMARS assembler.
- Can use various different core patterns to display in the core window.
Before starting: Before you start using Redcoder you should already know what Core War is and know the Redcode language. The information below assumes some knowledge of these things. To find out about Core War, ftp to soda.berkeley.edu and check out the "/pub/corewar" directory. It holds tutorials on Redcode, lots and lots of example fighters, other Core War simulators for many different operating systems, archives of newsgroup discussions and other goodies. Getting started: When you open Redcoder, you should get a dialog box which asks you to choose a fighter list to open. An existing fighter list called "Fighter Examples" comes with this release (in the "Fighters" folder), so you should open it to try Redcoder out. You can also create a new, empty fighter list at this stage. Three windows should appear when you open a fighter list. These are the Status window, the Core window and the fighter list window. The status window shows information about the current state of progress of a battle; the Core
window shows the contents of the core in a graphical format; and the fighter list contains a list of fighters which you can load into the core. Select a fighter from the fighter list such as "Redcoder Title" by clicking on it. Then choose "Load Fighter" from the "Fighter" menu to load the fighter into the core. Choose "Go" from the "Core" menu to start the fighter running.

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