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MechSpecs 1.4

This is an Help tool for Games
Mactivity's CD-ROM nr 10 advice: This application did run on a b/w 68030 processor under System 7.1. It was also tested on a big ColorScreen of a PowerMacintosh running The game was also tested on a Quadra with 68040 processor and a 13 inch Color Screen and System 7.1 by Mactivity. 68040 processor.

I wrote MechSpecs as a gaming aid for FASA's BattleTech game. It allows you to easily create Mechs (large armored robots) and print out statistic sheets for use while playing. I think BattleTech is one of the finest stategy/combat games available and I highly recommend it to anyone who loves the thrill of gaming. Remember, MechSpecs is shareware-'nuf said. Upgrades from MechSpecs 1.3 to 1.4:
-I bit the bullet and added the ability to use advanced equipment. A preferences dialog box allows you to choose double heat sinks, Endo Steel internal structure, Ferro-Fibrous armor, and XL engines if you desire.
-MechSpecs will now check to see if you exceeded the allowable maximum of critical spaces (in addition to engine rating and armor value).
-Better "Look and Feel" (new positive feedback buttons).
-Dynamic index on Intro card (click a name to go to the card).
-Added a convert dialog box for those of you running under HyperCard 2.0.
-Help and critical space fields now look like real windows.
-Exiting Mech help returns you to the Mech card where help was accessed.
Upgrades from MechSpecs 1.2 to 1.3:
-Eliminated the menu bar in hopes of eliminating the tendency to create and delete cards without interacting with MechSpecs. This could cause MechSpecs to lose track of which internal diagrams went with which external diagrams. It also bought two more equipment spaces on the tables.
-Different ammo specification formats sometimes caused an error. I've added some guidelines in the help file and, even if the ammo name doesn't follow these guidelines, you won't get an error.
-Added a feature that puts a "?" into each rear armor slot (as a reminder).
-You now return to the last accessed design card when clicking the blueprint icon on a specific mech card.
-Added the capability to create and delete equipment tables. However, only one table may be used at a time.
For those of you awaiting "Dungeon Mastery 2.0":
It is currently undergoing play testing and should be available in a matter of weeks. It is my most ambitious project to date and will leave any other computer AD&D gaming aid in the dust (including the original "Dungeon Mastery")!

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