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Jewelbox 1.0 COLOR
This is a Tatris-like Game
Mactivity's CD-ROM nr 10 advice: This application did
run on a color 68030 processor under System 7.1. It
was also tested on a big ColorScreen of a PowerMacintosh
running System 7.1.2. The game was also tested on a
Quadra with 68040 processor and a 13 inch Color Screen
and System 7.1 by Mactivity.
Attention: This application runs only on COLOR monitors.
The rules for Jewelbox are very simple. Within a rectangular
area a short column of colored jewels appears at the
top and falls toward the bottom. The object of the
game is to get three or more jewels of the same color
in a row, either horizontally, vertically, or diagonally.
When you do, you get points and the matching jewels
will disappear from the screen. Any jewels above those
involved in the match fall to make new arrangements.
If the new arrangement creates additional matches,
they also disappear and the cycle continues until there
are no more matches.
While the short column of jewels (called a triplet)
is falling, you can move it left or right, change the
arrangement of the jewels, or drop the jewels by pressing
the keys. If you have an extended keyboard, you can
also use the 4,5,6 and 0 keys on the numerics pad as
well. When you rotate the triplet, each jewel will
move to the position below itself in the triplet.
The bottom-most jewel will wrap around to the top.
Wildcards: Randomly during game play, a wildcard triplet
(3 gray pieces) will appear in place of the regular
falling triplet. When it appears, it will match any
jewel. When it comes to rest on a jewel, every instance
of that color jewel will disappear from the screen,
regardless of their position.
Advanced Game Levels
There are many levels of play in Jewelbox. You progress
to a new level when you have cleared 50 jewels from
the screen. The Rest value indicates the number of
jewels remaining for a given level. At each higher
level the jewels fall a little bit faster. In addition,
another colored jewel is added to the game when you
reach 25,000 points. This is followed by another jewel
when you reach 50,000 points. The added colors make
the game more difficult without working you into a
frenzy.
During the game, if the jewels reach the top of the
screen you'll lose 1 life. You get 3 lives for the
entire game. If you reach 100,000 points you're awarded
an extra life.
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