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GoldPusher

This is a Strategy Game
Mactivity's CD-ROM nr 10 advice: This application did run on a b/w 68030 processor under System 7.1. It was also tested on a big ColorScreen of a PowerMacintosh running System 7.1.2. The game was also tested on a Quadra with 68040 processor and a 13 inch Color Screen and System 7.1 by Mactivity.

GoldPusher is a game with a mixture of puzzles, strategy and action. It is strongly inspired by a commercial game named "Leprechaun". However, it has quite different rules, graphics and features. And this game is VreeWare!
The package contains the following files:
* The game file "GoldPusher".
The user-interface is not the strongest part of the game. It isn't quite compatible with Apple's guidelines but it doesn't really cause great disasters on my MacII with system 7. You'll have to live with it.
* A graphical game editor called "Gold Edit" (this one has got a "real" user interface because I used the TCL-library). The editor is in black and white only.
* A file with puzzles, called "Rooms", which also contains the topscore, the save-information and the background patterns used in the rooms. The file has to be in the same folder as the game "GoldPusher", it has to be named "Rooms".
* This file, containing a short user guide.
Features:
- 45 rooms with action, strategy and difficult puzzles.
- make your own rooms with the graphical editor
- choose your own order to complete the puzzles
- save feature remembers which rooms you have completed
- topscore
- fast color animation and very fast BW-animation for old-mac users.
- multi-channel sound (SoundManager 3.0) otherwise single channel sound
System Requirements.
When Color-QuickDraw is available and the monitor is in a color-mode, the game runs in 8-bit color. In that case GoldPusher requires 900k of memory. Otherwise the game runs in black-and-white and only requires about 400k of memory. In black-and-white mode the game is optimized with assembler-code for old-mac+ users. Hopefully this assembler-code also runs on other macs in BW-mode yielding blazing speed. When system 6.0.7 or later is available, with SoundManager 3.0, the game uses multi-channel sound, otherwise it uses the old mac+ style sound procedures. GoldPusher can run on very old mac's with very old systems (I like old systems).

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